![]() He attends every raid, provides tons of moral support, and is never negative in the face of a tough loss. Captain Chum is one of the standout additions to our in-game alliance. We have a player who, for the sake of protecting his in-game identity, I’ll call Captain Chum. We end up recruiting random players, and while most of these are silent faces to round out the crowd, there are a few standouts. Even when we’re too busy for a proper sit-down game, we can enjoy a slice of the same experience. It’s a conversation starter and a way to stay connected. My friends and I have sunk a fair amount of time into Marvel Strike Force, for instance, and one pal rallies us to log on for raids and take care of our in-game business. So, I tend to play them with groups of friends and pass off the heavy lifting to others. Phone games are a tricky proposition for me I find that if I fall too deeply in them, I burn time and occasionally succumb to silly microtransactions. That being said, over the last few months, I’ve found myself appreciating that small pleasure. Just like the gameplay itself is flattened and condensed nicely to fit on a phone session in bed or on the bus, the social features of a mobile game are simple. But they aren’t capable of hitting the same social highs as bigger, more complex games. Mobile games like Homescapes want to mimic this structure: Players are instructed to join guilds and team up en masse to take on high level content. They were tangible, solid connections with other people - some of which I still hold to this day. We went on raids, hung out on voice chat, and even met in real life. When I was a teenager, I spent hours upon hours building friendships in World of Warcraft.
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